A Broken Covenant
- 3,5 Weeks
- 5 People
- Unity
A Broken Covenant is a 3D atmospheric puzzle horror game. The game was made as an exam project in World Building with “Dystopia” as the theme. This project was my first larger project in 3D.
In the game, the gates of hell have opened up, darkness and corruption has spread, and the whispers of mankind’s sin plague the mind of the player. The player must guide the Light to the church, where the player is meant to overtake or cleanse the corrupt priest to cleanse the world of evil.
The 3,5 week timeframe covered the brainstorm and game design phase, production, and the written part of the academic assignment. Therefore we chose to perfect the Light puzzle and atmosphere. Given more time, we would like to introduce more puzzles, characters, and an endgame interaction with the priest.
My Primary Contributions
- Programming
- Code architecture
- Player controller
- Puzzle elements
- Player interact
- Game design
- Cutscene
- Cautious toe-dip into Blender with modelling and UV unwrapping
Systems
Key takeaways
