Exhibition Escape
- 4 Weeks
- 4 People
- Unity
Exhibition Escape is a third person 3D adventure game. The game was made as an exam project in third person game development with “Fun for kids” as the theme. This game is my most extensive project, where I challenged myself the most.
You find yourself trapped on a desolate island under, what appears to be, a dome. You must attempt to escape the island. A helpful skeleton tells you that you may borrow his boat, if you find his lost treasure.
We had higher requirements for this assignment than the previous. The project’s target demographic was set to the ‘tween-segment‘ (9-12 years old), we had to consider accessibility, diversity, and representation to name a few. The game also had to made as an “interactive museum experience“, which explains the dome.
My Primary Contributions
- Programming
- Player controller inter alia:
- Fall damage
- Sprint
- Interact/use
- Player controller inter alia:
- Visuals (shader graph)
- Toon shader
- Water shader
- Vertex displacement
- Post Processing
- Input M/K & Controller
- Game design
- Playtest
- Ensure the game could be played by demographic
- Cutscene
- Writing
Systems/production
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